The question of how to convert #define macros from Objective-C to Swift is explained fairly simply in the Apple developer documentation on the subject. For simple macros, it’s a matter of rewriting them as global constants. In fact, if you’re using the hybrid Objective-C — Swift approach to writing your app, Swift sees those simple macros and automatically makes them available to your Swift code. I also gave some tips on the alternative to Objective-C macros a while back.
Where we run into trouble is when we need to port complex Objective-C macros to Swift. According to the same documentation from Apple,
Complex macros are used in C and Objective-C but have no counterpart in Swift.
Yikes!
Thankfully there is a silver lining after that scary first sentence:
In Swift, you can use functions and generics to achieve the same results without any compromises.
That makes sense, actually! Complex Objective-C macros tend to look a lot like functions, so the transition to Swift was straightforward in a case I ran across recently.
Two Examples:
A simple example
What could we do in Swift to convert an Objective-C macro that looks something like this?
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#define SQUARE_NUMBER(n) n * n |
One thing we could do is write a function that produces the same thing:
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func squareNumber(n: Int) -> Int { return n * n } |
A little more complicated
An example situation that came to me on Twitter took the form of converting a macro that was a little more complicated than the simple example just presented. The input to the complex macro was a color, represented as a hexadecimal value, along with an alpha, represented as a float. The output? A UIColor instance based on some bitwise manipulations to that hex value.
I’ve created a GitHub example if you’d like to play around with everything. The relevant code is reproduced below…
The macro form looked like this:
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#define UIColorFromRGB(rgbValue, alphaValue) \ [UIColor colorWithRed:((float)((rgbValue >> 16) & 0xFF))/255.0 \ green:((float)((rgbValue >> 8) & 0xFF))/255.0 \ blue:((float)((rgbValue >> 0) & 0xFF))/255.0 \ alpha:alphaValue] |
Rewriting it as a Swift function:
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func UIColorFromRGB(rgb: Int, alpha: Float) -> UIColor { let red = CGFloat(Float(((rgb>>16) & 0xFF)) / 255.0) let green = CGFloat(Float(((rgb>>8) & 0xFF)) / 255.0) let blue = CGFloat(Float(((rgb>>0) & 0xFF)) / 255.0) let alpha = CGFloat(alpha) return UIColor(red: red, green: green, blue: blue, alpha: alpha) } |
The main thing to keep in mind is that the output of the macro/function is the focus. The internals could change to better-adapt to Swift’s features if you desire. If the macro was ugly inside, make it nice in Swift!
Where should the function go?
- For organization’s sake, you could create a new .swift file and place the function inside it at the global level. This would provide the most convenient transition for your Objective-C to Swift conversion, because
#defineswere available wherever you imported the Objective-C header file. - Alternatively, you could encapsulate the function in a class/struct/enum.
Wrapping up
With the power of Swift functions and the ability to even declare and use them globally, converting complex macros to a better Swift alternative is much less daunting than you might expect.

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